A_kaisen_bored_v
================
  Textures:
    - B_KaisenG

  Ambient Colors:
    - 50, 50, 50, 50

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))



nakawaku_v
==========
  Textures:
    - B_sFleame

  Ambient Colors:
    - 50, 50, 50, 50

  Material Colors:
    - 114, 255, 255, 255
    - 114, 255, 255, 255

  Steps:
    1: RGB = (lerp from (vertex RGB) to (0, 0, 0) using (tex #1 RGB)), multiply by 2
         A = (lerp from (vertex A) to 0 using (tex #1 A)), divide by 2
